International Journal of Computational and Electronics Aspects in Engineering (IJCEAE)
Volume 7 · Issue 5 · November 2026 · pp. 562–575
Research Article · Peer Reviewed
Received: August 5, 2026 · Accepted: October 9, 2026 · Published: November 1, 2026
Open Access · CC BY 4.0

Design and Implementation of a Preprocessing-Aware Multi-Input AI Framework for 3D Object Generation

Hussam Ahmed Rammo1,*, Mays Q. Sedeeq2, Razan Abdulhammed3, Shamil Khudhur Ramadhan4, Fahad Ahmed Shaban5
1Technical Engineering College for Computer and Artificial Intelligence, Northern Technical University, Nineveh, Mosul, Iraq.
2Department of Cybersecurity Engineering, College of Computer Engineering and Artificial Intelligence, Northern Technical University (NTU), Mosul, Iraq.
3Artificial Research Center, Northern Technical University, Nineveh, Iraq.
4Department of Clinical Chemistry and Artificial Intelligence, High Institute of Health Technologies and Artificial Intelligence, Northern Technical University, Mosul, Iraq.
5Department of Computer Networks and Internet, College of Information Technology, Ninevah University, Mosul, Iraq.

*Correspondence: hussam.rammo@ntu.edu.iq

Abstract

Although the technical challenges to create 3D content have been lowered by the application of artificial intelligence, practical challenges remain with heterogeneous input types, artefacts from background, computational demands, and integration of the system. This paper proposes a preprocessing-aware multi-input method for creating textured 3D objects from text, image and sketch input in a single application with a unified client server system. The text-to-3D workflow is implemented using FLUX.1-schnell to create an intermediate image, and Hunyuan3D-2.1 is used for the 3D shape and texture synthesis of images generated by text, photographs and sketches.

The front end is designed using Flutter, and the backend is developed using Python FastAPI, which handles the processing of pre-processing, model inference, job monitoring and generation of GLB output, while heavy computation is performed remotely on an NVIDIA A100 80 GB GPU. The structure contains background removal, alpha thresholding, object cropping and centred square padding to minimize geometry from background. As a result of functional testing, the successful generation and in-application preview were confirmed for all three workflows. The end-to-end generation times were 80.72 s (sketch-to-3D), 103.89 s (image-to-3D), and ~105 s (text-to-3D) respectively. In the evaluated case, the ground plane artefact was observed when preprocessing was performed using background removal only. For the case in question, a qualitative pre-processing ablation indicated that the observed artefact on the ground plane can be removed with an object-only cleaning. The results show that the current generative models, pre-processing, and inference on cloud can be integrated within a unified 3D generation pipeline. The current assessment is still at prototype level due to lack of repeated-trial statistics, ground truth geometric standards and wider validation.

Keywords

3D object generation multi-input framework text-to-3D image-to-3D sketch-to-3D input preprocessing

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